4/5/2023 0 Comments Gideros get acceleration![]() ![]() ![]() We can then stop the channel any time we want or let the sound finish local sound = Sound.new("music.mp3")Ĭhannel:stop() 6. To play sounds, we simply need to create the Sound object, by providing path to mp3 or wav file, which we are going to playĪnd then call play to play it, which will create a channel currently playing To do that, we simply create Sprite object and add other objects as its childĪfter that we can manipulate the whole group easily, as for example, changing position of all element by simply changing position of parent element.Īnd of course as usually, we add it to the stage to be rendered local sprite = Sprite.new() We can use Sprite objects to group other objects (or separate them in different layers) as images, texts and shapes Shape:setFillStyle(Shape.SOLID, 0xff0000) ![]() Then we can begin drawing arbitrary shape and once we've done, we simply set position of the text and add it to the stage to be rendered local shape = Shape.new() We will use a solid red color the fill style and 5px width blue line with 1 alpha (or full opacity) To accomplish that, we need to create Shape object and set its fill and line styles. Local text = TextField.new(tahomaFont, "Hello World!!!") Then we create TextField object by passing Font object and text that we want to display.Īfter that we simply set position of the text and add it to the stage to be rendered local tahomaFont = TTFont.new("fonts/tahoma.ttf", 20, true) We provide path to the font file, size of the text and optional boolean parameter which indicates if the image should be filtere (anti-alised) To display text, we firstly need to create Font object, in this case we will use TTFont. Then we create Bitmap object, position it at some coordinate (default are 0,0) and add it to the stage to be rendered local bmp = Bitmap.new(Texture.new("images/ball.png", true)) To display image, we firstly create the Texture object by providing path to the image file and optional boolean parameter which indicates if the image should be filtere (anti-alised) That's why I've prepared 10 simple steps you can take while trying to learn more about Gideros and evaluate it as your choice for cross platform mobile development tool 1. But what you usually can't evaluate from the first sight, is the learning curve and the feeling of the tool while developing/managing project If !input left and xdirection = -1 and motion.When evaluating them, you can usually check the feature list, supported platforms and prices, all the information that can help you decide. Var inputright = Input.is actionpressed("Right") Var input left = Input.isaction pressed("Left") However,the speed value goes instantly from 0 to 80 and from 80 to 90,instead of going from 0 to 10,10 to 20 and so goes on until it got to 90. However,instead of the player's speed increasing progressively (although quickly) until top speed,the player reaches top speed almost instantly.īasically,my intention was to create a system that adds the player's speed to 10 units per frame until it got to the top speed,90 units per frame. I want to make a movement system where the player's speed increases progressively until they get to top speed,so movement feels more natural. ![]()
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