4/11/2023 0 Comments Syntorial primer location![]() ![]() Once you complete the program, you’ll be able to create the sounds you hear using almost any synthesizer. Each lesson starts with a demonstration, then an interactive challenge with over 200 lessons. This is Syntorial, making programming synths easy with video game-like training, teaching you how to program synth patches by ear. (ad) This isn’t your ordinary synth tutorial. Okay, how can we make this a little bit more realistic? Once we lose that sort of bowed character, we also start to kind of lose the string character. It’s still pretty synthy but that gives you your pluck. Good, now what if we want it to hold so we get this sort of a staccato attack but the notes hold.Įxcellent, and if we want a pluck, bring that back down and then bring our attack down. Great, wanna increase your volume when you do that. What if you want short notes? Well, let’s take our sustain down and our decay. All right, so this is a nice basic, very synthy analog kind of string. Okay next, our orchestra is gonna be in a hall, so let’s give us some reverb. And you’re gonna have to adjust the cutoff as you go along too. You just turn up your key tracking, adjust it until you get what you want. Key tracking is great when you know you have a patch that’s across a wide range and you wanted more of a consistent, even cutoff across that range. ![]() Turn this up and now adjust this a little bit. So if we want a lower cutoff in the lower range, higher cutoff in the higher range, key tracking. They’re too bright, they’re starting to sound like a synth again. However, listen to notes in the lower range. We want to take some of that sizzle off the top. Strings are bright but they’re not this bright. Next filter, we’ve got a really bright, bright sound. It’s just like very sudden it’s synth perfect, but we’re making a more realistic string sound and bowed strings tend to kind of ease in. We’re gonna make two small changes here, they make a big difference.įirst off, our sound is immediately starting. And this is an orchestra so we want to spread out. And this is way too fast at the detuning. That gives us a very abrupt attack transient. However, we don’t want their phases to start at the same time. We create four copies essentially of our saw wave then now they start to wave against each other. So they have this sort of smearing pulsating sound. Now, right now, a waveform by itself, very static, unmoving but strings a bunch of violins and stuff like that playing at the same time, they all have a similar sound playing the same note, yet they’re not exactly the same. Gonna go for that sort of orchestral string sound. First things first, we need some voices so we can create a chord. So here we are, we’ve got a saw wave and that’s it. So we’re gonna go over all the different techniques that give us and patch a string-like character. But this is more about getting that string character out of your synth, getting something close to it or even just incorporate it into a patch. They sound amazing, especially the ones they make nowadays. ![]() If you want to be really, really, really real, sampler. Now if you are looking for real accurate string sounds from a plugin, what you need as a sampler. I’m gonna show you the different things we can do to a patch to make it more string-like. When you’re done watching the video, head on over to our forum and upload your patches for discussion. In this video, I’ll show you how to get that string character out of your synth. How about designing string-like sounds with your bare hands? We’ve all heard realistic orchestral sounds… those are made with samplers and that’s no fun. ![]()
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